If you want you can make a request on specific information that you would like to see here and if I have it I’ll post it and explain it!
Just drop the request on my ask!
This image is an example of Light and Exposure.
Take close attention on the lightsource and it’s strength on the subject, we can play around with this to express certain feelings, or strengthen certain atmospheres/ambients.
Some are soft and give the character a calm aura, other are more contrasting and can give a feeling of fear or a “not so pleasent” aura.
Hope it helps, try and apply this to your future work and you will see your characters and scenes gain a new and better lifelikeness.
Example is by artsammich, Check him out!!
I mentioned shadow edges on my previous posts, I thought I had clearer examples of this but i guess not, so I’ll try and explain how I best understand them.
Shadow and light are essencial to comprehend if we want a good result on our work, but just knowing what i have shown on the past posts is not enough, there are also shadow edges that help us understand how to apply shadows to said object.
Here are presented 4 kinds of shadow edges: Lost, Soft, Firm and Hard.
My awnser to undertsanding the edges is simply the angles of the object.
Hard Edge: these appear on objects that have a very angular surface(s) and on cast shadows. Think of a cube, the shadow to light transition is very sharp thanks to the striking angles of the object, try and spot the hard angles of said object conciously so it becomes easier for you to define the light/shadow.
Soft Edge: these are just the opposite of the Hard Edges, they appear on objects with a very smooth angled surface(s), the sphere example has alot of soft edges mainly because of it’s round surface. The light to shadow transition is very smooth and gradual, try to keep that in mind.
Firm Edge: it’s quite simple to understand this one, it’s just between the Hard Edges and Soft Edges, it appears on objects that have a surface with a reasonable angularity, not too striking and not too soft. These can become tricky if you overthink them, just look at the object and try to spor them has best has you can.
Lost Edge: These are quite complicated to explain but in simple terms, it’s when the edge of one object becomes “blured” with another, when there is no clear distinction when one object starts and the other one starts(cant find a better way to explain this). These appear generaly on dark environments.
This is how I understand shadow edges and I hope that it has helped you too!
I’ll try and search for other examples too!
For my 1st post I will give you a very basic scheme to understand how shadow/light work on an object. This does not reference shadow edges just the shadow and light that constitute the object, how they make the object appear to have volume.
In this image there are only 4 named components: sunlight, skylight, terminator and bounced light.
A more detailed example would have the highlight, medium tone, form shadow, reflected light, cast shadow(umbra, penumbra, etc.) and so on(some of these terms might have synonyms so they can go with diferent names). I will post a more detailed view of this soon enough and also the shadow edges information.
For now I hope you have enjoyed this.